[1]
Kollar, J. 2020. GAMIFICATION IN EDUCATION: CHANGING THE ATTITUDE OF MEDICAL STUDENTS TOWARDS DEMENTIA BY USING VIRTUAL REALITY (PILOT STUDY) . PUPIL: International Journal of Teaching, Education and Learning. 4, 2 (Jul. 2020), 57–67. DOI:https://doi.org/10.20319/pijtel.2020.42.5767.